package pl.textures
{
	/**
	 * ...
	 * @author Bakudo
	 */
	public class TextureID
	{
		public static const BASE:uint = 0;
		public static const BASE_END:uint = 1;
		public static const GRASS:uint = 2;
		public static const CROSS:uint = 3;
		public static const CURSOR:uint = 4;
		public static const MUSHROOM:uint = 5;
		public static const SIGN_POST:uint = 6;
		public static const BUSH:uint = 7;
		public static const ROCK:uint = 8;
		public static const TREE:uint = 9;
		public static const GRASS1_TP2:uint = 10;
		public static const TP_1:uint = 11;
		public static const TP_2:uint = 12;
		public static const CURSOR_ARROW:uint = 13;
		public static const CURSOR_DRAG:uint = 14;
		public static const TALL_TILE:uint = 15;
		public static const FLAT_SELECTION:uint = 16;
	}
}